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Lock / owner of objects
Code cpp:
if (!std::strcmp(message, "carterbox"))
{
auto safe = Container::Create(F3::CONT::GenericSafe01, player);
SetLock(safe, Lock::VeryHard);
SetOwner(safe, F3::NPC_::Carter);
}
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Member
Cool! But when you will release the new version with this features?) Nightly build or something?
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Yeah, I guess I can put up a nightly build the next days.
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Member
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