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Thread: Bug reports

  1. #11
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    Re: Bug reports

    [quote author=LemiMarshall link=topic=5.msg32#msg32 date=1308682410]Just updated it, thanks and multiplayer is goign really well, will you be able to talk to people anytime soon? and how can you get into your inventory or can't you at the moment?[/quote]

    Depends on how fast I can fix the main problems regarding the bugs / crashes. A chat will come then with a GUI. At the moment, you can't access your inventory because you don't have a PipBoy, but the inventory system will be introduced soon

  2. #12

    Re: Bug reports

    I found that if u use the pipboy remover with the readious mod and save that on to ur default save it will allow u to access that for your inventory. Only issue it rly has is that you can't repair items or mod them.

  3. #13

    Re: Bug reports

    Is it me or does the Multiplayer makes ur game crash? Since when i play Single everything works just fine.... But when i go Multi on the FO3 Server then i crash after, ehmmm some seconds? Please Reply as fast as possible


    /Jeppe

  4. #14
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    Re: Bug reports

    [quote author=Jeppe link=topic=5.msg41#msg41 date=1308719005]
    Is it me or does the Multiplayer makes ur game crash? Since when i play Single everything works just fine.... But when i go Multi on the FO3 Server then i crash after, ehmmm some seconds? Please Reply as fast as possible[/quote]

    Do you have the non-steam 1.7 uncut version of Fallout 3? When does your game crash exactly?

  5. #15

    Re: Bug reports

    My game crushes too. i got fallout 3 with universal patch 1.7.0.3 without steam. it can crush any moment - very often when Radio signal is found
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

  6. #16
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    Re: Bug reports

    I'm currently implementing some debug code as they are more problems then I expected at first. Going to release a new alpha build next weekend with some small updates and debug mode attached, it will generate kind of vaultmp.log text files in your Fallout folder which I would ask you to upload when you are having problems with the mod

  7. #17
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    Re: Bug reports

    Good news, just discovered what causes the "invisible" bug. It's invalid player coordinates: X, Y, Z (2048.0, 2048.0, 0.0) which are transmitted before the player is even in the game. Fixed in the next build.

    8)

  8. #18

    Re: Bug reports

    Not sure if this is a bug, but whenever I connect to the server, the people I kill are not dead when i reconnect, and my game creates saves for some reason?
    Thanks.


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  9. #19

    Re: Bug reports

    1. it's a bug. 2. "people" who u kill - are all npc, which actions are not safe yet and not synchronised 3. Ur game saves automatically like in single player game - u can turn it off.
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

  10. #20

    Re: Bug reports

    [quote author=General Alexander link=topic=5.msg131#msg131 date=1309082541]
    1. it's a bug. 2. "people" who u kill - are all npc, which actions are not safe yet and not synchronised 3. Ur game saves automatically like in single player game - u can turn it off.
    [/quote]
    Ah okay, thanks for the clarification.


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

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