This site has been archived and made available for preservation purposes. No edits can be made.

Page 2 of 2 FirstFirst 12
Results 11 to 15 of 15

Thread: conceptional problems

  1. #11
    KorroBravin
    Guest

    Re: conceptional problems

    Ah yes, but you cannot interact with eachother's inventories (like trading) yet, correct?

  2. #12

    Re: conceptional problems

    correct
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

  3. #13

    Re: conceptional problems

    From the discussion with my flatmate, It came to my attention that programmers just like to get on with it, if a problem arises they figure it out. Infact thats why he programs in the first place, to overcome challenges which then become oppertunities - this is why my mate programs. So conceptional problems arnt really problems at all, there infact oppertunities - the main reason he programs in the first place.

    Im not sure if this is the reason why Recycler programs, but its an intersting look into a programmers psyche that should help us understand the process programmers have for projects like these.

  4. #14
    Administrator
    Join Date
    Jun 2011
    Location
    Germany
    Posts
    1,057
    Blog Entries
    5

    Re: conceptional problems

    Pretty much that. This project started nearly a year ago because I've been looking for a challenge which is both interesting and rewarding (I refer to knowledge and skill in fields of programming / computing here). I came up with the idea of writing a multiplayer mod for Fallout 3, similar to SA-MP. Up until know, I've learned a lot about network programming, reverse engineering, and C++ in general. That fact and considering that there's a large interest in such a mod, I could never think about stopping work on vaultmp. It's too awesome 8)

  5. #15

    Re: conceptional problems

    [quote author=KorroBravin link=topic=84.msg604#msg604 date=1312574689]
    A way to fix the lack of loot would be to have stuff spawn in the containers like the NPCs do. Every few days new loot is added to world object inventories, and if more dangerous NPCs are around, better loot. Just my thoughts anyway.
    [/quote]

    Maybe an idea for later revisions but instancing should be easier to implement and i would fix a lot of problems that can occur. Everything instanced except Wasteland and big cities would help a lot to balance things out.

Similar Threads

  1. Iniparser and other problems when open a server
    By ltpoch in forum Discussion
    Replies: 2
    Last Post: 09-28-2011, 04:34 AM
  2. new problems
    By General Alexander in forum Discussion
    Replies: 4
    Last Post: 06-26-2011, 01:43 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •