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Thread: (Revision 147) Test release

  1. #21
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    Re: (Revision 147) Test release

    Update:

    I currently have no idea of how the sync could be further improved - actually in my tests (I can only test Fallout 3, because Steam doesn't allow me to run Oblivion / New Vegas on two computers at once) the sync is quite OK (for now). At this point it's clear that the project is in very need of some more developers. It's easier to faster find better solutions to problems such as the sync with a larger development team. I'm still alone with most parts of the mod Anyway, maybe I'll get this one idea which makes all the difference. Let's hope so ;D

    I know there are problems with TES: Oblivion (the sync is worse and the game randomly crashes) which need to be addressed. This has priority now. Not sure about New Vegas. I will also finally begin with re-coding the inventory system and introducing first aspects of NPC and combat sync now Furthermore I got a lot of exciting features in mind which I'll try to implement, but I won't reveal them until I've got something working Expect a new video soon 8)

    [quote author=Dantiko link=topic=281.msg2845#msg2845 date=1315949951]I can't see the progress or what is being downloaded(I only downloaded the save file until now), it only asked me if it could overwrite the file that was there[/quote]

    Not a bug, but the lack of a feature The progress bar was originally intended to show exactly that file downloading progress, but I forgot about it. Thanks for the hint, I'll make it work as expected in one of the next updates.

    [quote author=Dantiko link=topic=281.msg2845#msg2845 date=1315949951]I also gotta click twice on the master query for it to download the servers, not once, idk why.[/quote]

    It's working fine for me, and I never experienced such a bug. If possible, can you give more detail about it?

  2. #22

    Re: (Revision 147) Test release

    I tested again, but I think my game is bugged, I will reinstall it, because when my friend Akrakorn (and I suposse somebody else) is inside the server, I can't enter (I already posted this bug). I will do a better test later with the game reinstalled.

    The sync is, maybe, a little better, but still player have random disappear, the player get invisible many times, appears and disappears all the time like the video that I have made.

    It is my problem or it is like your tests, Recycler?
    Game Developer, Modder & Webmaster.

  3. #23
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    Re: (Revision 147) Test release

    I'll make a video with my tests soon

  4. #24

    Re: (Revision 147) Test release

    keep up the good work!

  5. #25

    Re: (Revision 147) Test release

    What are the test server IPs? I'd like to try it out. Or is there one up automatically? MasterQuery(whatever that is) gives me a error.

  6. #26
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    Re: (Revision 147) Test release

    Three test servers are online. What error do you get?

  7. #27

    Re: (Revision 147) Test release

    How can we play LAN?
    Well, actually, don't answer.
    Me and my friends can just trick the game to lan just as we did in Minecraft.
    I just wanted to ask if there were any LAN by standard.
    Also, please make the mod coop and let it have quests!
    And unique items gameplay fix will be cool. Just think of something that will keep the game balanced.
    Well, actually the real question i wanted to ask was, The sync-tp should really be fixED!!!
    Can we take companions in this version of mod??? Cuz' i never tried it

    Note: You have just wasted 5 seconds of your life reading this. Trollin'

  8. #28
    Senior Member Dantiko's Avatar
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    Re: (Revision 147) Test release

    Actually, the players will be making the mods, this is only the mod for multiplayer, sync is still being made, and lan, well, idk.
    "Only a few don't give up on games, and only a few give up on life"

  9. #29

    Re: (Revision 147) Test release

    [quote author=huleyn link=topic=281.msg3218#msg3218 date=1317910817]
    How can we play LAN?
    Well, actually, don't answer.
    Me and my friends can just trick the game to lan just as we did in Minecraft.
    I just wanted to ask if there were any LAN by standard.
    Also, please make the mod coop and let it have quests!
    And unique items gameplay fix will be cool. Just think of something that will keep the game balanced.
    Well, actually the real question i wanted to ask was, The sync-tp should really be fixED!!!
    Can we take companions in this version of mod??? Cuz' i never tried it

    Note: You have just wasted 5 seconds of your life reading this. Trollin'
    [/quote]

    Trololololololololol /ban for a useless post

  10. #30
    Senior Member Dantiko's Avatar
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    Re: (Revision 147) Test release

    Saying "/ban for a useless post " make another useless post deserving /ban
    PS:This post also deserver /ban
    "Only a few don't give up on games, and only a few give up on life"

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