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					Xolitude's Releases
				
					
						
							Hello everyone! I am releasing 4 of my scripts  
 
 https://www.mediafire.com/?owx3715q7dj2ocb
 
 They may be buggy considering the fact they are not running on my server.
 
 YOU may need to edit them.
 
 CREDITS: Recycler, Xolitude(myself), Xeon, NeoPhoenix!
 
 EDIT: Any problems? Post here  
 
 
 
 
				
				
				
					
						Last edited by Xolitude; 08-29-2012 at 04:23 PM.
					
					
				 
 
 
 
 
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							For people that may not understand how to add or change guns i will explain. to add/change the weapons and ammo on the starter item + server name file. This is for starters that don't understand how to do this themselves.
 
 go down to
 
                Code : public OnSpawn(ID){
		new BBGun = 0x00004323;
		new BBs = 0x0002935b
 
 
		if (GetContainerItemCount(ID, BBGun) == 0)
		{
			AddItem(ID, BBGun, 1, 100.0, Bool:true);
			AddItem(ID, BBs, 100, 100.0, Bool:true);
			EquipItem(ID, BBGun, Bool:true, Bool:true);
		}
}
 
 BBs = ammo
 BBGun = Gun
 
 changing the name will not do anything, you have to change the base ID, You can find Most weapons base ID here : https://fallout.wikia.com/wiki/Fallout_3_weapons and for NV https://fallout.wikia.com/wiki/Fallou..._Vegas_weapons
 
 
 To understand the AddItem(), I will explain it.
 
 AddItem(ID, (item name), (ammount), (HP), Bool:true);
 
 The item name is what you defined the base ID to. (example - new BBGun = 0x00004323 
 
 
 Remember this if for people new to pawn and want a starter pack to get their project going.
 
 
 
 
 
 
 
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				Senior Member
			
			
			
			
			
			
				  
 
					    
				 
 
			
				
				
						
						
							
						
				
					
						
							
	
		
			
			
				
					  Originally Posted by  Xeon  
 For people that may not understand how to add or change guns i will explain. to add/change the weapons and ammo on the starter item + server name file. This is for starters that don't understand how to do this themselves. 
go down to
 
                Code : public OnSpawn(ID){
        new BBGun = 0x00004323;
        new BBs = 0x0002935b
 
 
        if (GetContainerItemCount(ID, BBGun) == 0)
        {
            AddItem(ID, BBGun, 1, 100.0, Bool:true);
            AddItem(ID, BBs, 100, 100.0, Bool:true);
            EquipItem(ID, BBGun, Bool:true, Bool:true);
        }
}
 
BBs = ammo 
BBGun = Gun
 
changing the name will not do anything, you have to change the base ID, You can find Most weapons base ID here :  https://fallout.wikia.com/wiki/Fallout_3_weapons and for NV  https://fallout.wikia.com/wiki/Fallou..._Vegas_weapons
To understand the AddItem(), I will explain it.
 
            AddItem(ID, (item name), (ammount), (HP), Bool:true);
 
The item name is what you defined the base ID to. (example - new BBGun = 0x00004323   
Remember this if for people new to pawn and want a starter pack to get their project going. 
 
 
 Makes a lot of sense  
 
 
 
 
 
 
 
 
	
	
	
	
	
	
	
	
	
	
	
	
		
		
			
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