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Thread: Lock / owner of objects

  1. #1
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    Lock / owner of objects

    Code cpp:
    if (!std::strcmp(message, "carterbox"))
    {
    	auto safe = Container::Create(F3::CONT::GenericSafe01, player);
    	SetLock(safe, Lock::VeryHard);
    	SetOwner(safe, F3::NPC_::Carter);
    }

  2. #2
    Cool! But when you will release the new version with this features?) Nightly build or something?

  3. #3
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    Yeah, I guess I can put up a nightly build the next days.

  4. #4
    Sounds good)

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