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Thread: Preview of the next version

  1. #11
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    Re: Preview of the next revision

    Thanks for correcting me ;D No, it's only an interface to the Fallout graphical elements like pop-ups, not a chat yet

  2. #12

    Re: Preview of the next revision

    [quote author=Maxl link=topic=114.msg770#msg770 date=1313138397]
    *Thumbs up*, is save to the server going to come soon cos there is problem if player saves game while at server and there is other ppl online, next time you login to server the ppls characters are saved to ur save file and turned to NPC lol.
    [/quote]

    that explains a few things. lol

  3. #13

    Re: Preview of the next revision

    Good to hear news. Keep good job!

  4. #14
    Senior Member Dantiko's Avatar
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    Re: Preview of the next revision

    7 days to go
    "Only a few don't give up on games, and only a few give up on life"

  5. #15

    Re: Preview of the next revision

    "The Elder Scrolls: Oblivion support" sounds awsome, mod so far is also great. it is nice to se a multiplayer mod for this engine that don't quit. best of luck and gods speed

  6. #16

    Re: Preview of the next revision

    Recycler when will we have a chat system implemented and what sections of syncing will be worked on?
    -Aleks


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

  7. #17
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    Re: Preview of the next revision

    It has been planned that the chat and GUI is going to be coded by houtin (https://www.vaultmp.com/index.php?topic=67.0), I'm not sure if he's already working on it / when he will have the time to work on it. For the next revision, the basic sync is going to improved a lot (and I mean it). I'm working on a Fallout / Oblivion API which is going to replace the underlying layers of current vaultmp versions. It will be the base for future syncs like combat, also it's the only practicable way to continue serious development on the mod

    This next revision will definitely be a milestone, which will not only greatly improve the game experience but also enable much faster and efficient developing of multiplayer functionalities

  8. #18
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    Re: Preview of the next revision

    I am new in this forum but guys,if you will create this mod in full edition with animations you are god.
    Is a FANTASTIC project!!!,really keep working on it because this is not A mod,this IS THE mod!

  9. #19

    Re: Preview of the next revision

    yeah dud we won't stop till we finish
    You wanna play - you gonna Pay!

    https://www.youtube.com/watch?v=c_Dzc6G-au8

  10. #20
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    Re: Preview of the next revision

    This is really great, and it sounds like you guys really know what you're doing. I've been talking with a few people who know a little about the gamebryo engine and past attempts at making multiplayer mods for these games and they were doubtful about this to say the least. I then proceeded to show them the youtube videos posted about your progress and they said, "yeah that's usually as far as you get before you realize it's impossible." It's a little disheartening to hear this but you seem to be getting over all the hurdles previous modders have come across and I hope you don't get discouraged by any future ones you might come across.

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