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Thread: Volatile objects

  1. #1
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    Volatile objects

    Code cpp:
    Volatile<EXPL> explosion(EXPL::EyebotExplosion, -90, 0, 0);
    explosion.Create(player);
    Volatile<PROJ> projectile(PROJ::FatMan, -90, 0, 0);
    projectile.Create(player);

    Spawning explosions / projectiles via a script

  2. #2
    Awesome!
    Is there a way to set the shot direction?

  3. #3
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    Yep, with the last 3 parameters (angles)

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