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Need Help
I'm a real newbie when it comes to mods, so I've got a question.
Does anyone else use the mod that replaces the pip boy with a pda? If so then could you please tell me how could I fix the error that I get when I run fallout, but I've tried running FOSE and the mod worked perfectly.
Someone please help. :'(
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Re: Need Help
I'm confused - what error, and which game?
If it worked perfectly when running FOSE... and that still doesn't answer your problem... I'm missing something.
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Re: Need Help
I'm sorry, I read the error message carefully and it says that I need FOSE to run it, although my save files do not appear in FOSE, so I would like to know if the mod would be able to be ran in a normal fallout 3.
Also one more question, would I be able to run the multiplayer mod in FOSE aswell?
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Re: Need Help
VaultMP requires FOSE, as far as I know.
I also believe the Pip-Boy Readius requires FOSE, also.
I have no idea what you mean by your save files do not appear in FOSE.
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Senior Member
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Re: Need Help
Thanks for the help people, I figured everything out
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Senior Member
Re: Need Help
[quote author=Eyeconic link=topic=144.msg1103#msg1103 date=1314137109]
Thanks for the help people, I figured everything out
[/quote]
Can you tell how exactly did you fix your problem? Maybe someone will have a similar problem and here will find solution.
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Re: Need Help
Yeah sure, I clicked the ''Package Manager'' on the FOMM, and activated the PDA, then I started up the FOSE and it worked perfectly! although now I'm having problems with uninstalling it...
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Senior Member
Re: Need Help
Click package manager and select deactivate. This should work. If it doesn't work, delete *.esp file/textures/whatever from this mod. Sorry, but I don't know exactly which mod do you use.
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Re: Need Help
Oh it's alright, I figured it out, I deactivated it, but my pip boy never actually appeared on my arm, so I had to equip via console command.
first I had to add the item - player.additem 00015038 1
and then I had to equip it - player equipitem 00015039
and then I've done a reset to the pip boy by -resetpipboymanager
and now it works perfectly.
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