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OnPlayerDisconnect
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Gets called when a player disconnects from the server.
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== Declaration ==
<code cpp>
VAULTSCRIPT void OnPlayerDisconnect(vaultmp::ID, vaultmp::Reason);
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[h="2"] Declaration [/h]
[highlight=cpp]
VAULTSCRIPT VAULTSPACE Void OnPlayerDisconnect(VAULTSPACE ID, VAULTSPACE Reason) _CPP(noexcept);
[/highlight]
[highlight=c]
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forward OnPlayerDisconnect(ID, reason);
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</code>
== Parameters ==
'''[[ID|vaultmp::ID]]''' - the ID of the [[Player]]
'''[[Reason|vaultmp::Reason]]''' - the reason ID describing why the player gets disonnected
== Return value ==
None.
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[/highlight]
[h="2"] Parameters [/h]
[b][wiki="ID"]ID[/wiki][/b] - the ID of the [wiki]Player[/wiki]
[b][wiki="Reason"]Reason[/wiki][/b] - the reason ID describing why the player got disonnected
[h="2"] Return value [/h]
None.
[category]VaultMP interface[/category]
[category]Scripting callbacks[/category]