Displays a Fallout UI message to a
Player.
UIMessage in-game
Code cpp:
VAULTSCRIPT vaultmp::State (*UIMessage)(vaultmp::ID, vaultmp::String);
native Bool:UIMessage(ID, const message{});
vaultmp::ID - the ID of the
Player. If zero, will be sent to all connected players
vaultmp::String - the message to display, with a maximum length of
MAX_MESSAGE_LENGTH characters
Returns a
vaultmp::State indicating the success.