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GetName

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    Retrieves the name of an [wiki]Object[/wiki].
    [h="2"] Declaration [/h]
    <code cpp>
    VAULTSCRIPT std::string (*GetName)(vaultmp::ID);
    native GetName(ID, name{});
    </code>
    [h="2"] Parameters [/h]
    [b][wiki="ID"]vaultmp::ID[/wiki][/b] - the ID of the [wiki]Object[/wiki]
    [b]name[/b] (PAWN only) - an array large enough to hold at least [wiki]MAX_PLAYER_NAME[/wiki] characters. Note that [wiki="Object"]Objects[/wiki] which are not [wiki="Player"]Players[/wiki] can have longer names.
    [h="2"] Return value [/h]
    The C++ version returns a std::string containing the name. The PAWN version has no return value.
    [h="2"] Usage example (C++) [/h]
    <code cpp>
    std::string name;
    name = GetName(object);
    </code>
    [h="2"] Usage example (PAWN) [/h]
    <code c>
    new name{MAX_PLAYER_NAME};
    GetName(player, name);
    </code>
    [category]VaultMP interface[/category]
    [category]Scripting functions[/category]
    [category]Object functions[/category]