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OnPlayerRequestGame
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OnPlayerRequestGame
Gets called when a [wiki]Player[/wiki] requests to play on this server (before [wiki]OnSpawn[/wiki] and after [wiki]OnClientAuthenticate[/wiki]). It is recommended to make sure that every [wiki]Player[/wiki] gets a unique [wiki="Base"]Base[/wiki]. [h="2"] Declaration [/h] [highlight=cpp] VAULTSCRIPT VAULTSPACE NPC_ OnPlayerRequestGame(VAULTSPACE ID) VAULTCPP(noexcept); [/highlight] [highlight=c] forward OnPlayerRequestGame(ID); [/highlight] [h="2"] Parameters [/h] [b][wiki="ID"]ID[/wiki][/b] - the ID of the [wiki]Player[/wiki] [h="2"] Return value [/h] You have to return a [wiki="NPC_"]NPC_[/wiki]. This is the model which will represent the [wiki]Player[/wiki] in-game. By returning zero, vaultmp will automatically choose a currently unused model. [category]VaultMP interface[/category] [category]Scripting callbacks[/category]