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Returns [wiki="True"]vaultmp::True[/wiki] if the [wiki]Actor[/wiki] is in the given sphere.
[h="2"] Declaration [/h]
[highlight=cpp]
VAULTSCRIPT vaultmp::State (*IsNearPoint)(vaultmp::ID, vaultmp::Value, vaultmp::Value, vaultmp::Value, vaultmp::Value);
native Bool:IsNearPoint(ID, Float:X, Float:Y, Float:Z, Float:R);
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[h="2"] Parameters [/h]
[b][wiki="ID"]vaultmp::ID[/wiki][/b] - the ID of the [wiki]Actor[/wiki]
[b]vaultmp::Value[/b] - X coordinate of the center
[b]vaultmp::Value[/b] - Y coordinate of the center
[b]vaultmp::Value[/b] - Z coordinate of the center
[b]vaultmp::Value[/b] - The radius of the sphere
[h="2"] Return value [/h]
Returns a [wiki="State"]vaultmp::State[/wiki] ([wiki]True[/wiki] - the [wiki]Actor[/wiki] is in the sphere, [wiki]False[/wiki] - the [wiki]Actor[/wiki] is not in the sphere).
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[h="2"] Usage example (C++) [/h]
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[h="2"] Usage example[/h]
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[highlight=cpp]
vaultmp::State state;
state = IsNearPoint(actor,5.0,8.0,0.0,20.0);
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[highlight=c]
new bool:state;
state = IsNearPoint(actor,5.0,8.0,0.0,20.0);
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[category]VaultMP interface[/category]
[category]Scripting functions[/category]
[category]Actor functions[/category]