This is an old revision of this page, as edited 09-28-2011, 06:53 PM by . It may differ significantly from the
current revision.
Gets called when a player disconnects from the server.
== Declaration ==
<code cpp>
VAULTSCRIPT void OnPlayerDisconnect(vaultmp::ID, vaultmp::Reason);
forward OnPlayerDisconnect(ID, reason);
</code>
== Parameters ==
'''[[ID|vaultmp::ID]]''' - the ID of the [[Player]]
'''[[Reason|vaultmp::Reason]]''' - the reason ID describing why the player gets disonnected
== Return value ==
None.