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EquipItem
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Viewing source for:
EquipItem
Makes an [wiki]Actor[/wiki] equip an [wiki]Item[/wiki]. [h="2"] Declaration [/h] [highlight=cpp] VAULTSCRIPT vaultmp::State (*EquipItem)(vaultmp::ID, vaultmp::Base, vaultmp::State, vaultmp::State); native Bool:EquipItem(ID, base, Bool:silent, Bool:stick); [/highlight] [h="2"] Parameters [/h] [b][wiki="ID"]vaultmp::ID[/wiki][/b] - the ID of the [wiki]Actor[/wiki] [b][wiki="Base"]vaultmp::Base[/wiki][/b] - the base ID of the [wiki]Item[/wiki] to equip [b][wiki="State"]vaultmp::State[/wiki][/b] - determines whether, in this case a [wiki]Player[/wiki], will get notified of the action [b][wiki="State"]vaultmp::State[/wiki][/b] - determines whether, in this case a [wiki]Player[/wiki], will be able to unequip the [wiki]Item[/wiki] [h="2"] Return value [/h] Returns a [wiki="State"]vaultmp::State[/wiki] indicating the success. [category]VaultMP interface[/category] [category]Scripting functions[/category] [category]Actor functions[/category]