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OnPlayerRequestGame

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  1.  
    Gets called when a [wiki]Player[/wiki] requests to play on this server (before [wiki]OnSpawn[/wiki] and after [wiki]OnClientAuthenticate[/wiki]). It is recommended to make sure that every [wiki]Player[/wiki] gets a unique [wiki="Base"]Base[/wiki].
    [h="2"] Declaration [/h]
    [highlight=cpp]
    VAULTSCRIPT VAULTSPACE Base OnPlayerRequestGame(VAULTSPACE ID) VAULTCPP(noexcept);
    [/highlight]
    [highlight=c]
    forward OnPlayerRequestGame(ID);
    [/highlight]
    [h="2"] Parameters [/h]
    [b][wiki="ID"]ID[/wiki][/b] - the ID of the [wiki]Player[/wiki]
    [h="2"] Return value [/h]
    You have to return a [wiki="Base"]Base[/wiki]. This is the model which will represent the [wiki]Player[/wiki] in-game. By returning zero, vaultmp will automatically choose a currently unused model.
    [h="2"] Usage example (C++) [/h]
    [highlight=cpp]
    Base VAULTSCRIPT OnPlayerRequestGame(ID player)
    {
  2. -
    Base base = static_cast<Base>(0x00030D82); // Carter from Fallout 3
  3. +
    Base base = static_cast<Base>(0x00000000); // let vaultmp choose
  4.  
    return base;
    }
    [/highlight]
    [category]VaultMP interface[/category]
    [category]Scripting callbacks[/category]