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EquipItem
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Makes an [wiki]Actor[/wiki] equip an [wiki]Item[/wiki].
[h="2"] Declaration [/h]
[highlight=cpp]
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VAULTSCRIPT vaultmp::State (*EquipItem)(vaultmp::ID, vaultmp::Base);
native Bool:EquipItem(ID, base);
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VAULTSCRIPT vaultmp::State (*EquipItem)(vaultmp::ID, vaultmp::Base, vaultmp::State, vaultmp::State);
native Bool:EquipItem(ID, base, Bool:silent, Bool:stick);
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[h="2"] Parameters [/h]
[b][wiki="ID"]vaultmp::ID[/wiki][/b] - the ID of the [wiki]Actor[/wiki]
[b][wiki="Base"]vaultmp::Base[/wiki][/b] - the base ID of the [wiki]Item[/wiki] to equip
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[b][wiki="State"]vaultmp::State[/wiki][/b] - determines whether, in this case a [wiki]Player[/wiki], will get notified of the action
[b][wiki="State"]vaultmp::State[/wiki][/b] - determines whether, in this case a [wiki]Player[/wiki], will be able to unequip the [wiki]Item[/wiki]
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[h="2"] Return value [/h]
Returns a [wiki="State"]vaultmp::State[/wiki] indicating the success.
[category]VaultMP interface[/category]
[category]Scripting functions[/category]
[category]Actor functions[/category]