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How to set up the server and connect

This is an old revision of this page, as edited 08-18-2012, 05:47 PM by foxtacles (contribs). It may differ significantly from the current revision.
This short guide will give you the information you need to run a server and connect to it.

[top]Connecting to a server

Copy "vaultmp.exe" and "vaultmp.dll" to your Fallout 3 and / or Fallout: New Vegas folder (where Fallout3.exe / FalloutNV.exe is located). Run vaultmp.exe. Type the address of the master server into the text input field named "Master" and click the button "Master Query". If everything works correctly, a list of servers should appear in your browser (if there are any online!). Now, you only have to select one and push "Join server". You need to disable Windows Live (patched xlive.dll - Fallout 3 only) as well as install FOSE / NVSE (see Download (binaries / source)).

[top]Set up the dedicated server

If you want others to be able to connect to your dedicated server (from the internet), you have to forward port 1770 (default) in your router configuration and in your firewall (or define an exception). The server ships with a configuration file (vaultserver.ini) which you need to edit in order to setup your server.

General settings:
gameCan be either "fallout3" or "newvegas". Determines the game of the server
masterAddress of the master server. Can have the format IP:port. The port is optional. Defaults to "vaultmp.com"
portThe port the server shall listen on. Defaults to 1770
queryCan be either 0 or 1. Enables direct server query. Defaults to 1
playersNumber of player slots. Defaults to 4
saveDefines the savegame the server and the players will load. The path must be relative to ./saves/
fileserveCan be either 0 or 1. Enables file downloading from the server. Defaults to 0
fileslotsNumber of maximum parallel fileserve connections. Defaults to 8

Script settings:
scriptsComma seperated list of PAWN / C++ scripts, will be loaded in the given order. The pathes must be relative to ./

Mod settings:
modsComma seperated list of mod files required to play on this server, will be loaded in the given order. The pathes must be relative to ./mods/ (clientside: gamedir/Data/.)

[top]Set up the master server

If you want others to be able to connect to your master server (from the internet), you have to forward port 1660 (default) in your router configuration and in your firewall (or define an exception). Run "vaultmaster.exe".

If you need further help, ask in the forums and we'll be happy to help.