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UnequipItem
Makes an
Actor unequip an
Item.
Code cpp:
VAULTSCRIPT vaultmp::State (*UnequipItem)(vaultmp::ID, vaultmp::Base);
native Bool:UnequipItem(ID, base);
vaultmp::ID - the ID of the
Actor
vaultmp::Base - the base ID of the
Item to unequip
Returns a
vaultmp::State indicating the success.