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How to set up the server and connect

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    [talk]Notice|This page is outdated and needs to be re-written.[/talk]
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    This short guide will give you the information you need to run a server and connect to it.
    [h="2"]Connecting to a server[/h]
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    Copy "vaultmp.exe" and "vaultmp.dll" to your Fallout 3 and / or Fallout: New Vegas folder (where Fallout3.exe / FalloutNV.exe is located). Copy "default.fos" to your Fallout 3 / Fallout: New Vegas savegames folder (Documents/My Games/Fallout3 or FalloutNV/Saves). Run vaultmp.exe. Write the address of the MasterServer to the text input field named "Master" and click the button "Master Query". If everything works correctly, a list of servers should appear in your browser. Now you only have to select one and push "Join Server". Check the value of the key "game" before joining and make sure you run vaultmp.exe from either Fallout 3 / Fallout: New Vegas folder, depending on which game server you want to play on. You need to disable Windows Live (patched xlive.dll) as well as FOSE / NVSE (see [wiki]Download (binaries / source)[/wiki]). Note: direct connect (without querying a MasterServer) to a Dedicated Server is not possible at the moment.
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    Extract the contents of the client archive into your game folder (where Fallout3.exe is located). Run vaultmp/vaultmp.exe or vaultmp/vaultmpd.exe and query the master server to get a list of online servers. If you can't see any servers then there likely is none online. Check the forums / main page for news.

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    [h="2"]Set up the dedicated server[/h]
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    If you want others to be able to connect to your dedicated server (from the internet), you have to forward port 1770 (default) in your router configuration [i]and[/i] in your firewall (or define an exception). The server ships with a configuration file (vaultserver.ini) which you need to edit in order to setup your server. Here is an explanation of the options:
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    If you want others to be able to connect to your dedicated server (from the internet), you have to forward port 1770 (default) in your router configuration [I]and[/I] in your firewall (or define an exception). The server ships with a configuration file (vaultserver.ini) which you can edit in order to customize your server.
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    [table] style="width: 500px" class="cms_table_grid"
    |-
    | game
    | ghj
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    General settings:
    [TABLE] class="cms_table_grid" style="width: 500px"
    |-
    | master
    | Address of the master server (IP:port). The port is optional. Defaults to "vaultmp.com"
    |-
    | port
    | The port the server will listen on. Defaults to 1770
    |-
    | host
    | The IP address to listen on
    |-
    | query
    | Can be either 0 or 1. Enables direct server query. Defaults to 1
    |-
    | players
    | Number of player slots. Defaults to 4
    |-
    | spawn
    | Determines the spawn cell of new players (hexadecimal cell ID). Defaults to Vault101Exterior (Fallout 3) and Goodsprings (New Vegas)
    |-
    | fileserve
    | Can be either 0 or 1. Enables file downloading from the server. Defaults to 0
    |-
    | fileslots
    | Number of maximum parallel fileserve connections. Defaults to 8
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    |-
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    |
    |
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    | keepalive
    | If the server encounters an error, automatically restart. Defaults to 0
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    |-
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    |
    |
    [/table]
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    [/TABLE]
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    [h="2"]Set up the MasterServer[/h]
    If you want others to be able to connect to your dedicated server (from the internet), you have to forward port 1660 (default) in your router configuration [i]and[/i] in your firewall (or define an exception). Run "vaultmaster.exe".
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    Script settings:
    [TABLE] class="cms_table_grid" style="width: 500px"
    |-
    | scripts
    | Comma seperated list of PAWN / C++ scripts, will be loaded in the given order. The pathes are relative to ./
    |-
    [/TABLE]
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    If you need further help, ask in the forums and we'll be happy to help.
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    Mod settings:
    [TABLE] class="cms_table_grid" style="width: 500px"
    |-
    | mods
    | Comma seperated list of mod files required to play on this server, will be loaded in the given order. The pathes are relative to ./mods/ (clientside: gamedir/Data/.)
    |-
    [/TABLE]