Makes an [Actor] equip an
Item.
Code cpp:
VAULTSCRIPT vaultmp::State (*EquipItem)(vaultmp::ID, vaultmp::Base);
native Bool:EquipItem(ID, base);
vaultmp::ID - the ID of the
Actor
vaultmp::Base - the base ID of the
Item to equip
Returns a
vaultmp::State indicating the success.