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Limb

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  1.  
    [h="2"] Definition [/h]
    [highlight=cpp]
    enum _CPP(class) Limb _CPP(: uint16_t)
    {
    _CPP(None)_C(None_) = 0x0000,
    Torso = 0x0001,
    Head1 = Torso << 1,
    Head2 = Head1 << 1,
    LeftArm1 = Head2 << 1,
    LeftArm2 = LeftArm1 << 1,
    RightArm1 = LeftArm2 << 1,
    RightArm2 = RightArm1 << 1,
    LeftLeg1 = RightArm2 << 1,
    LeftLeg2 = LeftLeg1 << 1,
    LeftLeg3 = LeftLeg2 << 1,
    RightLeg1 = LeftLeg3 << 1,
    RightLeg2 = RightLeg1 << 1,
    RightLeg3 = RightLeg2 << 1,
    Brain = RightLeg3 << 1,
    Weapon = Brain << 1,

    TORSO = (Torso),
    HEAD = (Head1 | Head2),
    LEFT_ARM = (LeftArm1 | LeftArm2),
    RIGHT_ARM = (RightArm1 | RightArm2),
    LEFT_LEG = (LeftLeg1 | LeftLeg2 | LeftLeg3),
    RIGHT_LEG = (RightLeg1 | RightLeg2 | RightLeg3),
    BRAIN = (Brain),
    WEAPON = (Weapon),

    ALL_LIMBS = (TORSO | HEAD | LEFT_ARM | RIGHT_ARM | LEFT_LEG | RIGHT_LEG | BRAIN | WEAPON),
    };
  2. +
    [/highlight]
    [highlight=c]
    typedef uint16_t Limb;
  3.  
    [/highlight]
    [highlight=c]
    const Limb: {
    None_ = 0x0000,
    Torso = 0x0001,
    Head1 = Torso << Torso,
    Head2 = Head1 << Torso,
    LeftArm1 = Head2 << Torso,
    LeftArm2 = LeftArm1 << Torso,
    RightArm1 = LeftArm2 << Torso,
    RightArm2 = RightArm1 << Torso,
    LeftLeg1 = RightArm2 << Torso,
    LeftLeg2 = LeftLeg1 << Torso,
    LeftLeg3 = LeftLeg2 << Torso,
    RightLeg1 = LeftLeg3 << Torso,
    RightLeg2 = RightLeg1 << Torso,
    RightLeg3 = RightLeg2 << Torso,
    Brain = RightLeg3 << Torso,
    Weapon = Brain << Torso,

    TORSO = (Torso),
    HEAD = (Head1 | Head2),
    LEFT_ARM = (LeftArm1 | LeftArm2),
    RIGHT_ARM = (RightArm1 | RightArm2),
    LEFT_LEG = (LeftLeg1 | LeftLeg2 | LeftLeg3),
    RIGHT_LEG = (RightLeg1 | RightLeg2 | RightLeg3),
    BRAIN = (Brain),
    WEAPON = (Weapon),

    ALL_LIMBS = (TORSO | HEAD | LEFT_ARM | RIGHT_ARM | LEFT_LEG | RIGHT_LEG | BRAIN | WEAPON),
    }
    [/highlight]
    [category]VaultMP interface[/category]
    [category]Types[/category]