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Limb

This is an old revision of this page, as edited 08-15-2012, 12:27 AM by foxtacles (contribs). It may differ significantly from the current revision.

[top]Definition

Code cpp:
enum _CPP(class) Limb _CPP(: uint16_t)
{
	_CPP(None)_C(None_) = 0x0000,
	Torso = 0x0001,
	Head1 = Torso << 1,
	Head2 = Head1 << 1,
	LeftArm1 = Head2 << 1,
	LeftArm2 = LeftArm1 << 1,
	RightArm1 = LeftArm2 << 1,
	RightArm2 = RightArm1 << 1,
	LeftLeg1 = RightArm2 << 1,
	LeftLeg2 = LeftLeg1 << 1,
	LeftLeg3 = LeftLeg2 << 1,
	RightLeg1 = LeftLeg3 << 1,
	RightLeg2 = RightLeg1 << 1,
	RightLeg3 = RightLeg2 << 1,
	Brain = RightLeg3 << 1,
	Weapon = Brain << 1,
 
	TORSO = (Torso),
	HEAD = (Head1 | Head2),
	LEFT_ARM = (LeftArm1 | LeftArm2),
	RIGHT_ARM = (RightArm1 | RightArm2),
	LEFT_LEG = (LeftLeg1 | LeftLeg2 | LeftLeg3),
	RIGHT_LEG = (RightLeg1 | RightLeg2 | RightLeg3),
	BRAIN = (Brain),
	WEAPON = (Weapon),
 
	ALL_LIMBS = (TORSO | HEAD | LEFT_ARM | RIGHT_ARM | LEFT_LEG | RIGHT_LEG | BRAIN | WEAPON),
};
Code c:
typedef uint16_t Limb;
Code c:
const Limb: {
	None_ = 0x0000,
	Torso = 0x0001,
	Head1 = Torso << Torso,
	Head2 = Head1 << Torso,
	LeftArm1 = Head2 << Torso,
	LeftArm2 = LeftArm1 << Torso,
	RightArm1 = LeftArm2 << Torso,
	RightArm2 = RightArm1 << Torso,
	LeftLeg1 = RightArm2 << Torso,
	LeftLeg2 = LeftLeg1 << Torso,
	LeftLeg3 = LeftLeg2 << Torso,
	RightLeg1 = LeftLeg3 << Torso,
	RightLeg2 = RightLeg1 << Torso,
	RightLeg3 = RightLeg2 << Torso,
	Brain = RightLeg3 << Torso,
	Weapon = Brain << Torso,
 
	TORSO = (Torso),
	HEAD = (Head1 | Head2),
	LEFT_ARM = (LeftArm1 | LeftArm2),
	RIGHT_ARM = (RightArm1 | RightArm2),
	LEFT_LEG = (LeftLeg1 | LeftLeg2 | LeftLeg3),
	RIGHT_LEG = (RightLeg1 | RightLeg2 | RightLeg3),
	BRAIN = (Brain),
	WEAPON = (Weapon),
 
	ALL_LIMBS = (TORSO | HEAD | LEFT_ARM | RIGHT_ARM | LEFT_LEG | RIGHT_LEG | BRAIN | WEAPON),
}