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OnPlayerDisconnect
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Gets called when a player disconnects from the server.
== Declaration ==
<code cpp>
VAULTSCRIPT void OnPlayerDisconnect(vaultmp::ID, vaultmp::Reason);
forward OnPlayerDisconnect(ID, reason);
</code>
== Parameters ==
'''[[ID|vaultmp::ID]]''' - the ID of the [[Player]]
'''[[Reason|vaultmp::Reason]]''' - the reason ID describing why the player gets disonnected
== Return value ==
None.