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OnPlayerDisconnect

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    Gets called when a player disconnects from the server.

    == Declaration ==
    <code cpp>
    VAULTSCRIPT void OnPlayerDisconnect(vaultmp::ID, vaultmp::Reason);
    forward OnPlayerDisconnect(ID, reason);
    </code>
    == Parameters ==

    '''[[ID|vaultmp::ID]]''' - the ID of the [[Player]]

    '''[[Reason|vaultmp::Reason]]''' - the reason ID describing why the player gets disonnected

    == Return value ==

    None.