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OnPlayerDisconnect

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  1.  
    Gets called when a player disconnects from the server.
    [h="2"] Declaration [/h]
    [highlight=cpp]
  2. -
    VAULTSCRIPT vaultmp::Void OnPlayerDisconnect(vaultmp::ID, vaultmp::Reason);
  3. +
    VAULTSCRIPT VAULTSPACE Void OnPlayerDisconnect(VAULTSPACE ID, VAULTSPACE Reason) _CPP(noexcept);
    [/highlight]
    [highlight=c]
  4.  
    forward OnPlayerDisconnect(ID, reason);
    [/highlight]
    [h="2"] Parameters [/h]
  5. -
    [b][wiki="ID"]vaultmp::ID[/wiki][/b] - the ID of the [wiki]Player[/wiki]
    [b][wiki="Reason"]vaultmp::Reason[/wiki][/b] - the reason ID describing why the player gets disonnected
  6. +
    [b][wiki="ID"]ID[/wiki][/b] - the ID of the [wiki]Player[/wiki]
    [b][wiki="Reason"]Reason[/wiki][/b] - the reason ID describing why the player gets disonnected
  7.  
    [h="2"] Return value [/h]
    None.
    [category]VaultMP interface[/category]
    [category]Scripting callbacks[/category]