This site has been archived and made available for preservation purposes. No edits can be made.

Limb

(Difference between revisions)
Return to current revision
  1.  
    [h="2"] Definition [/h]
    [highlight=cpp]
  2. -
    enum _CPP(class) Limb _CPP(: uint16_t)
  3. +
    enum VAULTCPP(class) Limb VAULTCPP(: uint16_t)
  4.  
    {
  5. -
    _CPP(None)_C(None_) = 0x0000,
    Torso = 0x0001,
    Head1 = Torso << 1,
  6. +
    VAULTCPP(None)VAULTC(None_) = 0x0000,
    VAULTCPP(Torso)VAULTC(Torso_) = 0x0001,
    Head1 = VAULTCPP(Torso)VAULTC(Torso_) << 1,
  7.  
    Head2 = Head1 << 1,
    LeftArm1 = Head2 << 1,
    LeftArm2 = LeftArm1 << 1,
    RightArm1 = LeftArm2 << 1,
    RightArm2 = RightArm1 << 1,
    LeftLeg1 = RightArm2 << 1,
    LeftLeg2 = LeftLeg1 << 1,
    LeftLeg3 = LeftLeg2 << 1,
    RightLeg1 = LeftLeg3 << 1,
    RightLeg2 = RightLeg1 << 1,
    RightLeg3 = RightLeg2 << 1,
  8. -
    Brain = RightLeg3 << 1,
    Weapon = Brain << 1,
  9. +
    VAULTCPP(Brain)VAULTC(Brain_) = RightLeg3 << 1,
    Weapon = VAULTCPP(Brain)VAULTC(Brain_) << 1,
  10.  

  11. -
    TORSO = (Torso),
  12. +
    TORSO = (VAULTCPP(Torso)VAULTC(Torso_)),
  13.  
    HEAD = (Head1 | Head2),
    LEFT_ARM = (LeftArm1 | LeftArm2),
    RIGHT_ARM = (RightArm1 | RightArm2),
    LEFT_LEG = (LeftLeg1 | LeftLeg2 | LeftLeg3),
    RIGHT_LEG = (RightLeg1 | RightLeg2 | RightLeg3),
  14. -
    BRAIN = (Brain),
  15. +
    BRAIN = (VAULTCPP(Brain)VAULTC(Brain_)),
  16.  
    WEAPON = (Weapon),

    ALL_LIMBS = (TORSO | HEAD | LEFT_ARM | RIGHT_ARM | LEFT_LEG | RIGHT_LEG | BRAIN | WEAPON),
    };
    [/highlight]
    [highlight=c]
    typedef uint16_t Limb;
    [/highlight]
    [highlight=c]
    const Limb: {
  17. -
    None_ = 0x0000,
    Torso = 0x0001,
    Head1 = Torso << Torso,
    Head2 = Head1 << Torso,
    LeftArm1 = Head2 << Torso,
    LeftArm2 = LeftArm1 << Torso,
    RightArm1 = LeftArm2 << Torso,
    RightArm2 = RightArm1 << Torso,
    LeftLeg1 = RightArm2 << Torso,
    LeftLeg2 = LeftLeg1 << Torso,
    LeftLeg3 = LeftLeg2 << Torso,
    RightLeg1 = LeftLeg3 << Torso,
    RightLeg2 = RightLeg1 << Torso,
    RightLeg3 = RightLeg2 << Torso,
    Brain = RightLeg3 << Torso,
    Weapon = Brain << Torso,
  18. +
    None_ = 0x0000,
    Torso_ = 0x0001,
    Head1 = Torso_ << Torso_,
    Head2 = Head1 << Torso_,
    LeftArm1 = Head2 << Torso_,
    LeftArm2 = LeftArm1 << Torso_,
    RightArm1 = LeftArm2 << Torso_,
    RightArm2 = RightArm1 << Torso_,
    LeftLeg1 = RightArm2 << Torso_,
    LeftLeg2 = LeftLeg1 << Torso_,
    LeftLeg3 = LeftLeg2 << Torso_,
    RightLeg1 = LeftLeg3 << Torso_,
    RightLeg2 = RightLeg1 << Torso_,
    RightLeg3 = RightLeg2 << Torso_,
    Brain_ = RightLeg3 << Torso_,
    Weapon = Brain_ << Torso_,
  19.  

  20. -
    TORSO = (Torso),
    HEAD = (Head1 | Head2),
  21. +
    TORSO = (Torso_),
    HEAD = (Head1 | Head2),
  22.  
    LEFT_ARM = (LeftArm1 | LeftArm2),
    RIGHT_ARM = (RightArm1 | RightArm2),
    LEFT_LEG = (LeftLeg1 | LeftLeg2 | LeftLeg3),
    RIGHT_LEG = (RightLeg1 | RightLeg2 | RightLeg3),
  23. -
    BRAIN = (Brain),
  24. +
    BRAIN = (Brain_),
  25.  
    WEAPON = (Weapon),

    ALL_LIMBS = (TORSO | HEAD | LEFT_ARM | RIGHT_ARM | LEFT_LEG | RIGHT_LEG | BRAIN | WEAPON),
    }
    [/highlight]
    [category]VaultMP interface[/category]
    [category]Types[/category]