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[h="2"] Definition [/h]
[highlight=cpp]
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enum _CPP(class) Limb _CPP(: uint16_t)
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enum VAULTCPP(class) Limb VAULTCPP(: uint16_t)
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{
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_CPP(None)_C(None_) = 0x0000,
Torso = 0x0001,
Head1 = Torso << 1,
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VAULTCPP(None)VAULTC(None_) = 0x0000,
VAULTCPP(Torso)VAULTC(Torso_) = 0x0001,
Head1 = VAULTCPP(Torso)VAULTC(Torso_) << 1,
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Head2 = Head1 << 1,
LeftArm1 = Head2 << 1,
LeftArm2 = LeftArm1 << 1,
RightArm1 = LeftArm2 << 1,
RightArm2 = RightArm1 << 1,
LeftLeg1 = RightArm2 << 1,
LeftLeg2 = LeftLeg1 << 1,
LeftLeg3 = LeftLeg2 << 1,
RightLeg1 = LeftLeg3 << 1,
RightLeg2 = RightLeg1 << 1,
RightLeg3 = RightLeg2 << 1,
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Brain = RightLeg3 << 1,
Weapon = Brain << 1,
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VAULTCPP(Brain)VAULTC(Brain_) = RightLeg3 << 1,
Weapon = VAULTCPP(Brain)VAULTC(Brain_) << 1,
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TORSO = (Torso),
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TORSO = (VAULTCPP(Torso)VAULTC(Torso_)),
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HEAD = (Head1 | Head2),
LEFT_ARM = (LeftArm1 | LeftArm2),
RIGHT_ARM = (RightArm1 | RightArm2),
LEFT_LEG = (LeftLeg1 | LeftLeg2 | LeftLeg3),
RIGHT_LEG = (RightLeg1 | RightLeg2 | RightLeg3),
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BRAIN = (Brain),
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BRAIN = (VAULTCPP(Brain)VAULTC(Brain_)),
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WEAPON = (Weapon),
ALL_LIMBS = (TORSO | HEAD | LEFT_ARM | RIGHT_ARM | LEFT_LEG | RIGHT_LEG | BRAIN | WEAPON),
};
[/highlight]
[highlight=c]
typedef uint16_t Limb;
[/highlight]
[highlight=c]
const Limb: {
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None_ = 0x0000,
Torso = 0x0001,
Head1 = Torso << Torso,
Head2 = Head1 << Torso,
LeftArm1 = Head2 << Torso,
LeftArm2 = LeftArm1 << Torso,
RightArm1 = LeftArm2 << Torso,
RightArm2 = RightArm1 << Torso,
LeftLeg1 = RightArm2 << Torso,
LeftLeg2 = LeftLeg1 << Torso,
LeftLeg3 = LeftLeg2 << Torso,
RightLeg1 = LeftLeg3 << Torso,
RightLeg2 = RightLeg1 << Torso,
RightLeg3 = RightLeg2 << Torso,
Brain = RightLeg3 << Torso,
Weapon = Brain << Torso,
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None_ = 0x0000,
Torso_ = 0x0001,
Head1 = Torso_ << Torso_,
Head2 = Head1 << Torso_,
LeftArm1 = Head2 << Torso_,
LeftArm2 = LeftArm1 << Torso_,
RightArm1 = LeftArm2 << Torso_,
RightArm2 = RightArm1 << Torso_,
LeftLeg1 = RightArm2 << Torso_,
LeftLeg2 = LeftLeg1 << Torso_,
LeftLeg3 = LeftLeg2 << Torso_,
RightLeg1 = LeftLeg3 << Torso_,
RightLeg2 = RightLeg1 << Torso_,
RightLeg3 = RightLeg2 << Torso_,
Brain_ = RightLeg3 << Torso_,
Weapon = Brain_ << Torso_,
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TORSO = (Torso),
HEAD = (Head1 | Head2),
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TORSO = (Torso_),
HEAD = (Head1 | Head2),
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LEFT_ARM = (LeftArm1 | LeftArm2),
RIGHT_ARM = (RightArm1 | RightArm2),
LEFT_LEG = (LeftLeg1 | LeftLeg2 | LeftLeg3),
RIGHT_LEG = (RightLeg1 | RightLeg2 | RightLeg3),
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BRAIN = (Brain),
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BRAIN = (Brain_),
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WEAPON = (Weapon),
ALL_LIMBS = (TORSO | HEAD | LEFT_ARM | RIGHT_ARM | LEFT_LEG | RIGHT_LEG | BRAIN | WEAPON),
}
[/highlight]
[category]VaultMP interface[/category]
[category]Types[/category]