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OnPlayerDisconnect
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Gets called when a player disconnects from the server.
[h="2"] Declaration [/h]
[highlight=cpp]
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VAULTSCRIPT vaultmp::Void OnPlayerDisconnect(vaultmp::ID, vaultmp::Reason);
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VAULTSCRIPT VAULTSPACE Void OnPlayerDisconnect(VAULTSPACE ID, VAULTSPACE Reason) _CPP(noexcept);
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[highlight=c]
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forward OnPlayerDisconnect(ID, reason);
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[h="2"] Parameters [/h]
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[b][wiki="ID"]vaultmp::ID[/wiki][/b] - the ID of the [wiki]Player[/wiki]
[b][wiki="Reason"]vaultmp::Reason[/wiki][/b] - the reason ID describing why the player gets disonnected
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[b][wiki="ID"]ID[/wiki][/b] - the ID of the [wiki]Player[/wiki]
[b][wiki="Reason"]Reason[/wiki][/b] - the reason ID describing why the player got disonnected
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[h="2"] Return value [/h]
None.
[category]VaultMP interface[/category]
[category]Scripting callbacks[/category]