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01-12-2013, 01:49 PM
#171
i have Fatal Error (Loading of world...) every time i try to connect. Inittime set to 20000
Here is log
[2013-01-12 15:29:47] New actor object created (ref: 14)
[2013-01-12 15:29:48] Connection request accepted (213.84.133.2|7240)
[2013-01-12 15:29:48] Sending packet of type 9pGameAuth, length 7, type 137
[2013-01-12 15:29:48] We were successfully authenticated (213.84.133.2|7240)
[2013-01-12 15:29:48] Initiating vaultmp game thread...
[2013-01-12 15:29:48] Threads 5 6 0x664d88 0x664d94
[2013-01-12 15:29:48] vaultmp process waked up (game patched)
[2013-01-12 15:30:08] Sending packet of type 9pGameLoad, length 1, type 138
[2013-01-12 15:30:08] 0x2b91f60 (6SharedIbE) has been shared with key 1
[2013-01-12 15:31:09] Timeout of 60000 reached for future value retrieval
[2013-01-12 15:31:09] 0x446dd7: VaultException::stacktrace() in E:\Games\Fallout 3\vaultmpd.exe
0x446ca7: VaultException::VaultException(char const*, ...) in E:\Games\Fallout 3\vaultmpd.exe
0x54aba7: Shared<bool>::get_future(std::chrono::duration<lon g long, std::ratio<1ll, 1000ll> >) in E:\Games\Fallout 3\vaultmpd.exe
0x44f407: Game::CenterOnWorld(unsigned int, int, int, bool) in E:\Games\Fallout 3\vaultmpd.exe
0x48e549: NetworkClient::ProcessPacket(RakNet::Packet*) in E:\Games\Fallout 3\vaultmpd.exe
0x46d5f2: Bethesda::InitializeVaultMP(RakNet::RakPeerInterfa ce*, RakNet::SystemAddress, std::string const&, std::string const&, unsigned char, bool, bool, unsigned int) in E:\Games\Fallout 3\vaultmpd.exe
0x4437a3: _Z15WindowProcedureP6HWND__jjl@16 in E:\Games\Fallout 3\vaultmpd.exe
0x779ac4e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779ac5e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779a5294: DefWindowProcW in C:\Windows\system32\USER32.dll
0x779a5582: SendMessageW in C:\Windows\system32\USER32.dll
0x779d96c5: LoadCursorFromFileA in C:\Windows\system32\USER32.dll
0x779d97c5: LoadCursorFromFileA in C:\Windows\system32\USER32.dll
0x779c7f21: IsHungAppWindow in C:\Windows\system32\USER32.dll
0x779b82b5: LoadImageA in C:\Windows\system32\USER32.dll
0x779ac4e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779ac5e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779acc19: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779a2e41: DispatchMessageA in C:\Windows\system32\USER32.dll
0x442995: MessageLoop() in E:\Games\Fallout 3\vaultmpd.exe
0x4414a3: WinMain@16 in E:\Games\Fallout 3\vaultmpd.exe
0x6221fd: operator new(unsigned int, void*) in E:\Games\Fallout 3\vaultmpd.exe
0x4013fa: [unknown function] in E:\Games\Fallout 3\vaultmpd.exe
0x76983c45: BaseThreadInitThunk in C:\Windows\system32\kernel32.dll
0x77cc37f5: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
0x77cc37c8: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
[2013-01-12 15:31:09] Loading of world (0000003C,-4,-4) failed (Timeout of 60000 reached for future value retrieval)
[2013-01-12 15:31:10] 0x446dd7: VaultException::stacktrace() in E:\Games\Fallout 3\vaultmpd.exe
0x446ca7: VaultException::VaultException(char const*, ...) in E:\Games\Fallout 3\vaultmpd.exe
0x44f653: Game::CenterOnWorld(unsigned int, int, int, bool) in E:\Games\Fallout 3\vaultmpd.exe
0x48e549: NetworkClient::ProcessPacket(RakNet::Packet*) in E:\Games\Fallout 3\vaultmpd.exe
0x46d5f2: Bethesda::InitializeVaultMP(RakNet::RakPeerInterfa ce*, RakNet::SystemAddress, std::string const&, std::string const&, unsigned char, bool, bool, unsigned int) in E:\Games\Fallout 3\vaultmpd.exe
0x4437a3: _Z15WindowProcedureP6HWND__jjl@16 in E:\Games\Fallout 3\vaultmpd.exe
0x779ac4e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779ac5e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779a5294: DefWindowProcW in C:\Windows\system32\USER32.dll
0x779a5582: SendMessageW in C:\Windows\system32\USER32.dll
0x779d96c5: LoadCursorFromFileA in C:\Windows\system32\USER32.dll
0x779d97c5: LoadCursorFromFileA in C:\Windows\system32\USER32.dll
0x779c7f21: IsHungAppWindow in C:\Windows\system32\USER32.dll
0x779b82b5: LoadImageA in C:\Windows\system32\USER32.dll
0x779ac4e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779ac5e7: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779acc19: gapfnScSendMessage in C:\Windows\system32\USER32.dll
0x779a2e41: DispatchMessageA in C:\Windows\system32\USER32.dll
0x442995: MessageLoop() in E:\Games\Fallout 3\vaultmpd.exe
0x4414a3: WinMain@16 in E:\Games\Fallout 3\vaultmpd.exe
0x6221fd: operator new(unsigned int, void*) in E:\Games\Fallout 3\vaultmpd.exe
0x4013fa: [unknown function] in E:\Games\Fallout 3\vaultmpd.exe
0x76983c45: BaseThreadInitThunk in C:\Windows\system32\kernel32.dll
0x77cc37f5: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
0x77cc37c8: RtlInitializeExceptionChain in C:\Windows\SYSTEM32\ntdll.dll
[2013-01-12 15:31:10] Sending packet of type 8pGameEnd, length 2, type 141
[2013-01-12 15:31:10] Terminate called...
[2013-01-12 15:31:10] Reference 14 with base 7 and NetworkID 535928365022023258 (type: 6Player) to be destructed (0x2b8d7d0)
[2013-01-12 15:31:10] Reference 0 with base 15038 and NetworkID 535928365022023257 (type: 4Item) to be destructed (0x2b95e18)
[2013-01-12 15:31:10] Reference 0 with base 25b83 and NetworkID 535928365022023259 (type: 4Item) to be destructed (0x2b960c8)
[2013-01-12 15:31:10] Player object destroyed (ref: 14)
[2013-01-12 15:31:10] Network thread is going to terminate (ERROR)
-----------------------------------------------------------------------------------------------------
END OF LOG
Last edited by Harbinger; 01-12-2013 at 04:50 PM.
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01-12-2013, 10:07 PM
#172
The following is something which came up in the chat the last days, maybe it helps.
22:13 < Xolitude> Got it.
22:13 < Xolitude> Fixed F3.
22:14 < Xolitude> Found the fix for this..
22:14 < Xolitude> .
22:14 < Volumed> So what was it
22:14 < Xolitude> Gotta delete the Intro movie file in the .ini and the actual file.
22:14 < Volumed> Makes no sense ..
22:14 < Xolitude> Intro movie lines in the .ini*
22:14 < Volumed> But ok if it works
22:15 < Xolitude> Worked for me :3 Took me a while to remember but I got it
Last edited by foxtacles; 01-12-2013 at 10:12 PM.
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01-13-2013, 05:28 PM
#173
i still have error after logos of Bethesda
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01-15-2013, 04:26 AM
#174
Senior Member
da32ac87b610f1acfc1c7c74614c12dc.png
Go to your FALLOUT.INI and find the line, "Fallout INTRO Vsk.bik" and delete it and take out the "Fallout INTRO Vsk.bik" file from your Fallout/Data/Movies(videos) and boom :3 should work. If not I'll make a video.
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02-13-2013, 03:43 PM
#175
Junior Member
Client crash when i launch an experimental mirv. The client crash whith the error: Interface lost game close, the server not crash.
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05-08-2013, 05:07 PM
#176
hi, I and my friend, we decided to try vaultmp. so we installed it, we can run it when we connect to the official test server.but when someone else joins the server, it crashes vaultmp with a fatal error "Unknown object with network ID ..."I tried searching for this error, but google came up with nothing, so forgive me if it was discussed already somewhere on these forums
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05-08-2013, 05:15 PM
#177
Senior Member
Originally Posted by
sorophx
hi, I and my friend, we decided to try vaultmp. so we installed it, we can run it when we connect to the official test server.but when someone else joins the server, it crashes vaultmp with a fatal error "Unknown object with network ID ..."I tried searching for this error, but google came up with nothing, so forgive me if it was discussed already somewhere on these forums
Hi Sorophx, there is no official server but I believe you mean the Official EX server for the EX script. And yes this server is not working please try to make your own server.
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05-08-2013, 06:04 PM
#178
Originally Posted by
Volumed
yes this server is not working please try to make your own server.
oooooh! silly me thanks, we'll try.
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05-11-2013, 09:16 AM
#179
so, we tried making our own server, using vaultmp.com as master server. and we get the same error (only now it doesn't disconnect you right away, we connect to the server but don't see each other's actions as if it wasn't synchronized properly) when one of us is disconnected (happens 15-30 seconds after connecting).
any way we could track it to try and figure out why it's happening? server isn't running any scripts, ports 1770 and 1660 are forwarded, server was made using this guide:
https://www.vaultmp.com/showthread.ph...r-PICS-WINDOWS
edit: oh wait, it does in fact crash your client right away with the same error as soon as another client connects
Last edited by sorophx; 05-11-2013 at 09:23 AM.
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