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Thread: FoA Ranks (Tentative)

  1. #1
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    FoA Ranks (Tentative)

    ----------------------------
    --- SCIENCE CLASS BRANCH ---

    (Lvl. 2) Physicist --- (Lvl. 3) Advanced Physicist
    /
    Student --- Science (Lvl. 1)
    \
    (Lvl. 2) Chemist --- (Lvl. 3) Advanced Chemist


    ----------------------------
    --- MEDIC CLASS BRANCH ---


    (Lvl. 2) Doctor --- (Lvl. 3) Field Doctor
    /
    Student --- Medic (Lvl. 1)
    \
    (Lvl. 2) Surgeon --- (Lvl. 3) Field Surgeon


    ----------------------------
    --- CRAFTSMAN CLASS BRANCH ---


    (Lvl. 3)Small Guns
    /
    (Lvl. 2) Weapons --- (Lvl. 3) Energy Weapons
    / \
    / (Lvl. 3) Heavy Guns
    Apprentice --- Craftsman (Lvl. 1)
    \ (Lvl. 3) Light Armor
    \ /
    (Lvl. 2) Armor --- (Lvl. 3) Power Armor
    \
    (Lvl. 3) Heavy Armor

    ----------------------------
    --- COMBAT SUPPORT CLASS BRANCH ---

    (Lvl. 3) Commando
    /
    (Lvl. 2) Small Guns Specialist
    / \
    Initiate --- Combat (Lvl. 1) (Lvl. 3) Sharpshooter
    \
    (Lvl. 2) Big Guns Specialist --- (Lvl. 3) Heavy Gunner


    --------------------------------------------
    --- TEACHER SKILLS ---

    Professor: Level 4 Scientist
    Physician: Level 4 Medic
    Master Craftsman: Level 4 Craftsman
    ----------------------------

    --------------------------------------------
    --- OFFICER SKILLS ---

    Officer - Level 1: Initiate Training
    Officer - Level 2: Combat Training
    Officer - Level 3: Initiate Recruiting
    ----------------------------------
    Trolls:
    Dantiko
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  2. #2
    Senior Member Dantiko's Avatar
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    Re: FoA Ranks (Tentative)

    Hm, add energy weapons to caftsman class, to science, add chemistry, and post grad chemistry.
    "Only a few don't give up on games, and only a few give up on life"

  3. #3
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    Re: FoA Ranks (Tentative)

    [quote author=Dantiko link=topic=246.msg2098#msg2098 date=1315065764]
    Hm, add energy weapons to caftsman class, to science, add chemistry, and post grad chemistry.
    [/quote]

    Thanks for the help Dan, it's appreciated. These kinds of things can be tough to think of classes and stuff for them lol.

  4. #4
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    Re: FoA Ranks (Tentative)

    [quote author=savino1234 link=topic=246.msg2129#msg2129 date=1315088734]
    [quote author=Dantiko link=topic=246.msg2098#msg2098 date=1315065764]
    Hm, add energy weapons to caftsman class, to science, add chemistry, and post grad chemistry.
    [/quote]

    Thanks for the help Dan, it's appreciated. These kinds of things can be tough to think of classes and stuff for them lol.
    [/quote]Wow! You did alot while i was gone!
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  5. #5
    Senior Member Dantiko's Avatar
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    Re: FoA Ranks (Tentative)

    On the combat, after the small guns specialist, people should choose between commando and sniper, also, why don't make, instead of level 2 heavy gunner, a big gun specialist, and a heavy gunner on level 3.
    "Only a few don't give up on games, and only a few give up on life"

  6. #6

    Re: FoA Ranks (Tentative)

    Cool Branch

  7. #7
    Senior Member Dantiko's Avatar
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    Re: FoA Ranks (Tentative)

    Do FoA use Energy Weapons?
    "Only a few don't give up on games, and only a few give up on life"

  8. #8
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    Re: FoA Ranks (Tentative)

    [quote author=Dantiko link=topic=246.msg2373#msg2373 date=1315249804]
    Do FoA use Energy Weapons?
    [/quote]

    Not sure actually. But since they're so big on technology and scavenge for parts im sure they could whip some up if they wanted to :P.

  9. #9

    Re: FoA Ranks (Tentative)

    So confused on what is happening with this diagram
    Do not underestimate the power of the people.




  10. #10
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    Re: FoA Ranks (Tentative)

    [quote author=Lokies link=topic=246.msg2409#msg2409 date=1315279122]
    So confused on what is happening with this diagram
    [/quote]

    Hahaha ;D. Well not much yet but hopefully it can be used when vaultmp goes online .

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