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Thread: Ideas and suggestions

  1. #11

    Re: Ideas and suggestions

    Yeah, about the bed feature.
    Since in Singleplayer ''Fallout'' you can sleep to get to the morning or night. Would not that be a problem for players on the server?
    And i hope u make NPC's respawn after their death, if not i can just go kill a good npc and only i can have that weapon.

    But good work so far!


    /Jeppe

  2. #12
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    Re: Ideas and suggestions

    Sleeping and waiting will be disabled Weather and time is going to be synced by the server. Having the option to team up and group with other players, including the functionalities of private trading, chatting and co-op gaming will be one of the core features of the mod, supported by a graphical user interface

    [quote author=PipBoy link=topic=16.msg43#msg43 date=1308720618]Is voice chat gonna be included.

    oh and Recycler if you need any art work or anything with picture's tell me im a master in photoshop like im not lying just tell me.[/quote]

    The network library the mod is running with does support voice chats, it shouldn't be a big deal to implement such a feature Thank you for offering your PS skills, could come very handy when the mod gets near to the release date. The current logo (small-sized placed in the client) is OK, but somewhat boring. Artwork is always great, too. ;D

  3. #13

    Re: Ideas and suggestions

    You'll tell me what you need and ill do it.

  4. #14

    Re: Ideas and suggestions

    two nice easy ones.

    When you load up Vaultmp, it'd be nice if the master server field already had vaultmp.com in there already..

    An option to just connect straight to a server by entering an ip rather than checking a master server first would be nice too.
    Go ghouls! Go underworld, Yay!...damn this pansy zombie programming.

  5. #15
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    Re: Ideas and suggestions

    [quote author=QwertySanchez link=topic=16.msg71#msg71 date=1308769481]two nice easy ones.

    When you load up Vaultmp, it'd be nice if the master server field already had vaultmp.com in there already..

    An option to just connect straight to a server by entering an ip rather than checking a master server first would be nice too.[/quote]

    Yeah, thats pretty easy. Comes with the next update

  6. #16

    Re: Ideas and suggestions

    Hmm, What about making a Role Play server and script? has anyone here ever played San Andreas Multiplayer? And also, how are mods gonna work?
    I go boom.

  7. #17

    Re: Ideas and suggestions

    when is the new update coming?

  8. #18
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    Re: Ideas and suggestions

    New update coming this weekend

    [quote author=Megaton link=topic=16.msg78#msg78 date=1308807594]Hmm, What about making a Role Play server and script? has anyone here ever played San Andreas Multiplayer? And also, how are mods gonna work?[/quote]

    I actually took the idea with the PAWN scripting engine from SA-MP. I for myself have been a scripter for years ;D

  9. #19

    Re: Ideas and suggestions

    [quote author=Recycler link=topic=16.msg80#msg80 date=1308845207]
    New update coming this weekend

    [quote author=Megaton link=topic=16.msg78#msg78 date=1308807594]Hmm, What about making a Role Play server and script? has anyone here ever played San Andreas Multiplayer? And also, how are mods gonna work?[/quote]

    I actually took the idea with the PAWN scripting engine from SA-MP. I for myself have been a scripter for years ;D
    [/quote]

    So all I would need to do is throw in a role play sever script?
    I go boom.

  10. #20
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    Re: Ideas and suggestions

    You will be able to write such scripts for vaultmp, but the scripting capabilities are very limited at the moment. It does currently not allow you to script anything real useful, I'm working on it though

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