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Thread: Questing ?

  1. #1

    Questing ?

    I´ve asked this question before, but I cant find in which thread i asked it in:

    Will questing be disabled , thus making it impossible to Co-op F3 or FNv?

  2. #2
    Due to the way the engine works, I'm pretty sure at least some quests would be broken by default. But, there should be some fairly simple fixes for a lot of quests too. It should also be possible to add new quests specifically designed for more than one person, something I personally intend to work on when I get some free time after my exams. If I remember, I'll write up a bit more explaining this all in more detail later.

    tl;dr - Stuff will probably be broken, but it's not impossible to fix or add more quests.

  3. #3
    If questing will be availible then quest should defenately be shared, to make co op easier and reduce glitchyness with items and such

  4. #4
    Junior Member Jamy555's Avatar
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    I agree. It should be similar to Dead Island's co-op quest system.

  5. #5
    I think this should focus atm on full multiplayer without V.A.T.S. and these singleplayer things which can cause too much troubles.
    Game Developer, Modder & Webmaster.

  6. #6
    Personally i think that co op would be much nicer as it would allow you to play trought the epicness of the Fo3/nv story with ur best bro/hoe as your companion, something ive been wanting to do since i first played oblivion waaaaaaaay back in ´06 or ´07 or somthing.
    I think that focus should be Stability and functionality>Co op>additional content

  7. #7
    Quote Originally Posted by MaxHarryson View Post
    Personally i think that co op would be much nicer as it would allow you to play trought the epicness of the Fo3/nv story with ur best bro/hoe as your companion, something ive been wanting to do since i first played oblivion waaaaaaaay back in ´06 or ´07 or somthing.
    I think that focus should be Stability and functionality>Co op>additional content
    I think this mod is focus on Multiplayer, not co-op, which is different. That´s why the scripting capabilities.
    Game Developer, Modder & Webmaster.

  8. #8
    Define multiplayer ? Such as open world multiplayer or deathmatch multiplayer ?

  9. #9
    Senior Member Volumed's Avatar
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    Quote Originally Posted by MaxHarryson View Post
    Define multiplayer ? Such as open world multiplayer or deathmatch multiplayer ?
    You see it wrong, VaultMP is a open source multiplayer mod. The community can do with the mod what he/she want. So if a person want to make a role play server you can do that, pvp server, deatchmatch or coop and many more the idea is too not stick with one thing.
    Recy is only going to make the multiplayer stable that is all nothing more the rest is too the community.

  10. #10
    Quote Originally Posted by Volumed View Post
    You see it wrong, VaultMP is a open source multiplayer mod. The community can do with the mod what he/she want. So if a person want to make a role play server you can do that, pvp server, deatchmatch or coop and many more the idea is too not stick with one thing.
    Recy is only going to make the multiplayer stable that is all nothing more the rest is too the community.
    This.
    This mod isn't a co-op modification for the Fallout Series.
    The server script can control how the server runs but, I do not think that this wont be implemented (a feature to enable co-op).


    I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
    My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.

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