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Inventory System?
I don't know if this is possible, but I think that it would be a good idea to have a different inventory system that doesn't use the pip boy or a pip boy readius.
Has anyone else ever thought about this? because personally, I hate how the pip boy takes up all that space on the left arm.
Anyone thought about this? ???
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Senior Member
Re: Inventory System?
[quote author=Eyeconic link=topic=174.msg1373#msg1373 date=1314563461]
I don't know if this is possible, but I think that it would be a good idea to have a different inventory system that doesn't use the pip boy or a pip boy readius.
Has anyone else ever thought about this? because personally, I hate how the pip boy takes up all that space on the left arm.
Anyone thought about this? ???
[/quote]
Pipboys fine enough, when GUI is developed, you should be able to maintain your own system of your server.
I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.
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Senior Member
Re: Inventory System?
I think it is possible change size of pipboy using FOV or something which make them "smaller". But idea about other inventory system is very good, specially for players who play/roleplay as tribal or average wastelander who doesn't have pipboy.
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Re: Inventory System?
Is true.
I hate the pipboy when you wear an armor or other.
For the inventory system,is ok,really,we ned a system same as fallout 1/2.
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Re: Inventory System?
I'll see what I can do to simplify this, but doing Fallout 1, 2, and Tactics use images to represent inventory items that shows you the name when you hover your cursor over them. Newer Fallout games, however, have very low resolution images, if any, for the items, and uses a list view instead of a image list. The most you could do without too much work would be something like the barter screen. No pipboy at all would mean no stats, map, and other screens provided unless they were added, too. It's a all-or-nothing situation... Since there are so many possibilities, it'll have to be handled completely by the script. There will most likely be some tutorials and example code for this, eventually.
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Re: Inventory System?
Erm, if you use Readius, the Pipboy isn't there...
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Re: Inventory System?
[quote author=Izanagi link=topic=174.msg1486#msg1486 date=1314652502]
Erm, if you use Readius, the Pipboy isn't there...
[/quote]
I know, but I would like to have a different inventory system than a pip boy or a pipboy readius.
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Senior Member
Re: Inventory System?
[quote author=Eyeconic link=topic=174.msg1492#msg1492 date=1314654995]
[quote author=Izanagi link=topic=174.msg1486#msg1486 date=1314652502]
Erm, if you use Readius, the Pipboy isn't there...
[/quote]
I know, but I would like to have a different inventory system than a pip boy or a pipboy readius.
[/quote]
Tell me one reason what is wrong with pipboy readius?
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Re: Inventory System?
Pip boy redius is a mod, and other play that dont have pipboy redius mod will see you wearing normal Pipboy 3000.
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Senior Member
Re: Inventory System?
[quote author=Crawdy link=topic=174.msg1494#msg1494 date=1314655324]
Pip boy redius is a mod, and other play that dont have pipboy redius mod will see you wearing normal Pipboy 3000.
[/quote]
I don't think it will be even possibile joining a not mod server, but this not a good reason because changing this will always be a mod.
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