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Thread: City of Sins mod

  1. #11
    Senior Member Dantiko's Avatar
    Join Date
    Aug 2011
    Location
    São Carlos, Brazil
    Posts
    452

    Re: City of Sins mod

    Remember 1 very important thing, RESTROOMS.
    "Only a few don't give up on games, and only a few give up on life"

  2. #12

    Re: City of Sins mod

    ive made them and too big rooms also xD you could fit 30 toilets to one restroom ive made xD

    [quote author=CouncilOfDave link=topic=141.msg1102#msg1102 date=1314137055]
    Yup.

    Scripting is NOT my strong suit, at least not the more advanced scripting.

    :'(

    Pretty sure it would require some sort of timer, which I have never played with.
    [/quote]

    ye same here scripting never finds place in my head, its impossible me to learn any of it. >.<'

  3. #13
    Junior Member
    Join Date
    Aug 2011
    Location
    The Enclave Chicago outpost
    Posts
    28

    Re: City of Sins mod

    The modding is amazing but my brain cannot comprend how make it.
    Perfect mod,good work,really.

  4. #14

    Re: City of Sins mod

    i tested that OnAdd script for one key made deed for room as misc item and added OnAdd script to it and it worked great that so much easier and now renting room works at my mod good too =) just the one problem is that still need script for that monthly rent thing QQ

    there is one other problem, i tested add player.removeitem yourkeyname 1 to random topic i made so when you rented room and get key once you opened door with key and after that took key off with that topic i made, you still can open rooms door you once opened without the key... need script that makes door check if player has deed and the key if player only has deed door wont open and if player only has key door wont open.

  5. #15

    Re: City of Sins mod

    I did notice that the doors remain unlocked even after your key is gone. I haven't looked into that.

    I started working on a few test scripts for the rentals, and I'm making some progress. I'm going to hold off on it for a bit until we finish other parts of the mod, but I made some progress.

    I guess for now were looking at permanent ownership.

  6. #16

    Re: City of Sins mod

    i tried create script with my really bad C++ knowledge that it checks for deed and key using OnActivate and OnOpen but i failed >.<' and yea permanent seems to be only way at the moment until we get the script lol

  7. #17

    Re: City of Sins mod

    I'll revisit the rental stuff in a week or so. If I come up with anything I'll toss it your way.


  8. #18

    Re: City of Sins mod

    ok im also trying to think something to do with this problem.

  9. #19
    Member
    Join Date
    Aug 2011
    Location
    Worcester, Massachusetts, United States
    Posts
    39

    Re: City of Sins mod

    Does anybody else on the forums have the vast scripting knowledge to help these two fine blokes in their arms race for hotel superiority?

  10. #20

    Re: City of Sins mod

    Oh man, we're racing?

    Should have brought running shoes...

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