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NPC sync
https://i.imgur.com/EOw34.jpg
Spawning of NPCs / items via scripts. There is no AI yet (they just stand still), but general stuff like health / death / inventory / sex / age / appearance (everything which is synced for players too) is synced.
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Super Moderator
R: NPC sync
Recy, you always surprise me.
Awesome work!
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Member
Nice one!
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Member
MARVELOUS! Really good work!
Last edited by Smoria; 12-26-2012 at 12:50 AM.
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Wow, truly amazing work! I'm incredibly impressed with how far the project has come in such a short amount of time, great work Recy this looks honestly incredible
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Senior Member
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Member
they look like zombies^^ hehe nice one
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Senior Member
Lovin' it bro
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Code cpp:
State VAULTSCRIPT OnPlayerChat(ID player, RawString message) noexcept
{
if (!std::strcmp(message, "iamrich"))
{
static Base bottlecap = static_cast<Base>(0x0F);
for (unsigned short i = 0; i < USHRT_MAX; ++i)
{
Item::Create(bottlecap, player);
std::printf("%d\r", i + 1);
std::fflush(stdout);
}
}
return True;
}
Yes, it works. Fallout 3 framerate drops to like 0.5 FPS though
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