Well, the game is designed to be single-player, you can have some companions though, but quests would be too easy if not played on hardest difficulty while on co-op.
"Only a few don't give up on games, and only a few give up on life"
I dont know if anyone here has played half life 2 co op with synergy, but they basicly made twice the NPCs spawn, which sucked, as it took away the well-made-ness of the game.
Theoreticly, it would still be a bit of a challange as there is no VATS.
If you are going to play NV and you meet cassadores....
Yes in half life 2 but did you ever play with the monster mod for fallout 3 and nv?
I never use VATS, i personally believe it takes away the balanced single player combat gameplay with a unrealistic benefit. Cassadores a challenge Common really? Learn to aim. VATS will ruin the multiplayer gameplay and it's only good for whine baby's without skills.
I don't see any viable way for VATS to work in multi player. Luckily (at least, for me), free aiming in New Vegas was a lot better than in Fallout 3.
Now I've not tested any of what I'm about to say in VaultMP, I'm just speaking from my knowledge of modding single player. So, I may be wrong. Anyway, the basic way quests work in the Fallout engine is something along the lines of -
Quest start -> Quest waits until certain conditions are met -> Quest moves onto next stage -> Repeat until quest ends
The conditions needed can be more or less anything. Many are something along the lines of "kill X" or "kill Y number of X", or "collect X". These conditions can only be triggered by one player, and as such wouldn't by default work for co-op. There are ways to fix that, though. Other conditions might be something like "go to co-ordinates X Y". As long as everyone involved is at the same point in a quest, these should work just fine without any changes. There are a huge number of conditions and checks involved with quests, so some of them will probably work with more than one player by default, and some will probably won't. There should be ways to fix a lot of the ones that don't work, by editing the quests in various ways. I'll have to look into this more to see what exactly is possible, or at least to get some ideas down. Once I have some free time I'll see if I can get some screenshots to help explain all this better.
Again, I am writing that purely from a basic understanding of how VaultMP works and knowledge of single player mods, not from actual tests, so don't take what I say as fact. If I had a way to I'd test it myself, but I'm without my laptop until mid summer so I'm a bit stuck until then.
Last edited by Tomo; 04-22-2012 at 05:44 PM.
I really hope the quests won't be too much of a problem to get to work.
I'd really love to play fallout coop with my friend I think that's the only thing what i didn't like about fallout