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Member
Disable ingame console
Will you disable ingame console? I want to create Deathmatch script, but console makes this impossible(
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Senior Member
VaultMP is to unstable for something like that weapons loading in to players hand and animation takes some time and a lot of weapons crash the client when shot.
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There will be a script function to disable the ingame console.
Some weapons (like throwables) are not supported at all yet, and the crashes are because of Fallout 3, not vaultmp. You can easily reproduce it by queuing some FireWeapon calls in singleplayer. There is a lot of sloppy programming from Bethesdas side. Another example is if you are accessing a container (of an NPC), and the object gets deleted while you are still in the menu, any action in the menu will trigger a null pointer access instead of just void.
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