Houstin what IDE and compiler do you use?
Houstin what IDE and compiler do you use?
I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.
I use Visual Studio 2010 for my projects that don't need to be cross compatible. For my vaultmp serverside projects, though, I will use Code::Blocks so it'll be easier to write and compile things for unix. Debian Linux is great for dedicated servers.
[quote author=Houstin link=topic=142.msg1400#msg1400 date=1314605288]
I use Visual Studio 2010 for my projects that don't need to be cross compatible. For my vaultmp serverside projects, though, I will use Code::Blocks so it'll be easier to write and compile things for unix. Debian Linux is great for dedicated servers.
[/quote]
Ah okay, CodeBlocks is great although I can never seem to understand developing a windows application in C++ mainly due to it being a mindf**k
I just come here to view whether there has been any progress or not, and review the wonderful progress that Recycler and the development team has made.
My sincere thanks goes to them and to others who value my contributions the community, not to mention the ones that solely contribute.
I'll start my programing class monday
"Only a few don't give up on games, and only a few give up on life"
I don't really get it. VaultMP supports both PAWN and C++?
[quote author=TommyB link=topic=142.msg3317#msg3317 date=1318372138]
I don't really get it. VaultMP supports both PAWN and C++?
[/quote]
Yes.
Will they be used together? Or will it just be "You script your server with PAWN, or C++."
[quote author=TommyB link=topic=142.msg3330#msg3330 date=1318401866]
Will they be used together? Or will it just be "You script your server with PAWN, or C++."
[/quote]
You get to have it your way. ( mix them up, or just use one )
You can run as many scripts written in C++ / PAWN parallel as you want (in case of the results of callbacks, the last script defined will override the previous callback results). You can even build simple interfaces to scripts