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Thread: Offical Server Slots & Stuff for server coding

  1. #1

    Offical Server Slots & Stuff for server coding

    So, I was wondering, before I start scripting I really need to know how many slots there are, I saw a server with 7000 which was pretty cool/funny XD But in the beta days of SA-MP 0.1 etc Max server slots were 100, which I'm guessing fallout MP could possibly hold that many.

    So yeah. If possible bump this thread and reply !

    Code :
    #define MAX_PLAYERS     100 // IDK? 
    #define MAXVAULTCLIENTS     MAX_PLAYERS

    May or may not had of read some stuff in the forum, not sure

    Another thing, is there any method to getting the player to crash/disconnect?
    Kick(clientID), Ban(clientID) should be made soon xD

    Thanks, Lorenc.
    A gaming community ran by one person, with servers made by individuals (in this case, me, myself)
    I plan to look for a trusted person who will help me create a decent roleplay/deathmatch server on Vault-TEC,
    PM me if you're interested

  2. #2
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    Re: Offical Server Slots & Stuff for server coding

    Functions as Kick and Ban will be implemented very soon (maybe with the next update), as well as other scripting related stuff. You will than be able to retrieve the maximum player slots via a function GetMaxServerSlots(). It doesn't really make sense to iterate from 0 to MAX_PLAYERS and checking the connected state for every slot

  3. #3

    Re: Offical Server Slots & Stuff for server coding

    Ahh thanks, I forgot about that xD

    Code :
    #define MAX_PLAYERS      (GetMaxServerSlots())

    That might do, thanks alot mate
    A gaming community ran by one person, with servers made by individuals (in this case, me, myself)
    I plan to look for a trusted person who will help me create a decent roleplay/deathmatch server on Vault-TEC,
    PM me if you're interested

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