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Thread: Game crashes at the moment it runs (Fallout 3)

  1. #1

    Game crashes at the moment it runs (Fallout 3)

    When it loads and I appear at wasteland, windows 7 (64 bits) shows a "not respond" prompt, going to desktop.
    This is the last log. I had to cut it becuase the filesize is 3,7 Mb and forum system doesn't post it:


    Vault-Tec Multiplayer Mod client debug log (0.1a snapshot "Gary 2.8")
    Connecting to server: 127.0.0.1|1770 (name: Name, password:
    Visit www.vaultmp.com for help and upload this log if you experience problems with the mod.
    -----------------------------------------------------------------------------------------------------
    [2013-05-09 02:34:12] New actor object created (ref: 14)
    [2013-05-09 02:34:12] Connection request accepted (127.0.0.1|1770)
    [2013-05-09 02:34:12] Sending packet of type 9pGameAuth, length 7, type 137
    [2013-05-09 02:34:12] Constructing packet of type 10pGameStart, length 1, type 140
    [2013-05-09 02:34:12] We were successfully authenticated (127.0.0.1|1770)
    [2013-05-09 02:34:12] Initiating vaultmp game thread...
    [2013-05-09 02:34:12] Threads 5 6 0x672f6c 0x672f78
    [2013-05-09 02:34:12] vaultmp process waked up (game patched)
    [2013-05-09 02:34:21] Sending packet of type 9pGameLoad, length 1, type 138
    [2013-05-09 02:34:21] Constructing packet of type 12pGameDeleted, length 5, type 147
    [2013-05-09 02:34:21] Constructing packet of type 15pPlayerExterior, length 22, type 172
    [2013-05-09 02:34:21] 0x3a04f10 (6SharedIbE) has been shared with key 1
    [2013-05-09 02:34:24] Satisfied promise (0x3a04f10 -> 0x3a04f38)
    [2013-05-09 02:34:24] Constructing packet of type 14pPlayerContext, length 46, type 173
    [2013-05-09 02:34:24] Constructing packet of type 13pContainerNew, length 99, type 150
    [2013-05-09 02:34:24] Constructing packet of type 10pObjectNew, length 90, type 148
    [2013-05-09 02:34:24] Constructing packet of type 13pContainerNew, length 100, type 150
    [2013-05-09 02:34:24] Constructing packet of type 10pObjectNew, length 91, type 148
    [2013-05-09 02:34:24] Constructing packet of type 10pObjectNew, length 80, type 148
    [2013-05-09 02:34:24] Constructing packet of type 10pObjectNew, length 80, type 148
    [2013-05-09 02:34:24] Constructing packet of type 10pObjectNew, length 80, type 148

    ...

    [2013-05-09 02:35:07] Reference 53d5a with base 89b4d and NetworkID 927741573326637265 (type: 6Object) to be destructed (0x972cff8)
    [2013-05-09 02:35:07] Reference 586e4 with base 586e5 and NetworkID 927741573326637266 (type: 6Object) to be destructed (0x972d220)
    [2013-05-09 02:35:07] Reference 7d013 with base 7d490 and NetworkID 927741573326637267 (type: 6Object) to be destructed (0x972d448)
    [2013-05-09 02:35:07] Player object destroyed (ref: 14)
    [2013-05-09 02:35:07] Network thread is going to terminate (ERROR)
    -----------------------------------------------------------------------------------------------------
    END OF LOG

  2. #2
    Can you also attach the vmp_gui.log located in the %APPDATA% folder?
    Upload to pastebin if you don't know how to attach it to the post.

    Roby

  3. #3
    I canīt found that file. Where is it located?

  4. #4
    Quote Originally Posted by sosoluis View Post
    I canīt found that file. Where is it located?
    Quote Originally Posted by roby65
    %APPDATA& folder?
    He told you.

  5. #5
    There is not located any file with that name in that folder... I ask for that reason.

    PS: I'm spanish, sorry for my english.

  6. #6
    For me the file is in "C:\Users\Roby\AppData\Roaming", Roby is my windows username and i use windows 7.
    For windows xp path is slightly different.

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