If you have a mod that is required to play on a server, is it downloaded when they join or when they sync with the server? Or is it even just streamed?
If you have a mod that is required to play on a server, is it downloaded when they join or when they sync with the server? Or is it even just streamed?
All mods that you have are deactivated automatically if the server don't allow it, and if you are missing a mod on the server, click on the synchronize button to download it, otherwise you won't be able to play on the server.
"Only a few don't give up on games, and only a few give up on life"
Right. Server mods are defined in the server config and can be downloaded via Synchronize if the server allows it:
Originally Posted by vaultserver.ini
But can a player connect to the server, if they have the correct save file and not the mod?
No The player is required to have the mod files installed (vaultmp checks that). Anything else would lead to inconsistency. (note: ESP/ESM files count as mods, anything else is not affected)
oh, Dang I was hoping that it would download when we synced it. But then again I suppose that would be to much to ask, and would take forever and Lag the server possibly that way :-\
[quote author=ArathHunter link=topic=317.msg3062#msg3062 date=1317081457]
oh, Dang I was hoping that it would download when we synced it. But then again I suppose that would be to much to ask, and would take forever and Lag the server possibly that way :-\
[/quote]
The client does download the mods when synced if the server allows it to be downloaded.
And, with the progress bar to be added, I would wish that the files that are being downloaded are also shown, in case download is too slow, we can download it externally.
"Only a few don't give up on games, and only a few give up on life"