BarrelScript
Fallout: New Vegas
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This script uses a timer to check for the player being near a special spot. If the player is near that spot and has a certain Z-angle, he will find a broken 9mm pistol.[image]barrel.jpg|thumb|right|BarrelScript in-game[/image]
[h="2"] Code [/h]
[highlight=cpp]
#include "../vaultscript.h"
#include <cstdio>
using namespace std;
using namespace vaultmp;
Base _9mm = (Base) 0x000E3778;
Value spot[] = {-102.76, -398.82, 3458.55};
Value angle[] = {93.0, 134.0};
IDSet player_barrel;
Result VAULTSCRIPT BarrelSpot()
{
IDVector players = GetList(Type::ID_PLAYER);
for (const ID& id : players)
{
if (!player_barrel.count(id) && IsNearPoint(id, spot[0], spot[1], spot[2], 30.0))
{
Value X, Y, Z;
GetAngle(id, X, Y, Z);
if (Z > angle[0] && Z < angle[1])
{
UIMessage(id, "You found a broken 9mm pistol at the bottom of the barrel!");
AddItem(id, _9mm, 1, 0.0, False);
player_barrel.insert(id);
}
}
}
return (Result) 0;
}
Void VAULTSCRIPT exec()
{
if (GetGameCode() != Index::NEWVEGAS)
{
printf("BarrelScript is for Fallout: New Vegas only!\n");
terminate();
}
CreateTimer(&BarrelSpot, (Interval) 500);
printf("BarrelScript for Fallout: New Vegas loaded\n");
}
Void VAULTSCRIPT OnPlayerDisconnect(ID player, Reason reason)
{
player_barrel.erase(player);
}
Void VAULTSCRIPT OnSpawn(ID object)
{
player_barrel.erase(object);
}
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[h="2"] Explanation [/h]
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[category]Script examples[/category]