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BarrelScript Fallout: New Vegas

This script uses a timer to check for the player being near a special spot. If the player is near that spot and has a certain Z-angle, he will find a broken 9mm pistol.
BarrelScript in-gameBarrelScript in-game

[top]Code

Code cpp:
#include "vaultscript.h"
#include <cstdio>
 
using namespace std;
using namespace vaultmp;
 
Base _9mm = (Base) 0x000E3778;
Value spot[] = {-102.76, -398.82, 3458.55};
Value angle[] = {93.0, 134.0};
IDSet player_barrel;
 
Result VAULTSCRIPT BarrelSpot() noexcept
{
	IDVector players = GetList(Type::ID_PLAYER);
 
	for (const ID& id : players)
	{
		if (!player_barrel.count(id) && IsNearPoint(id, spot[0], spot[1], spot[2], 30.0))
		{
			Value X, Y, Z;
			GetAngle(id, X, Y, Z);
 
			if (Z > angle[0] && Z < angle[1])
			{
				UIMessage(id, "You found a broken 9mm pistol at the bottom of the barrel!");
				AddItem(id, _9mm, 1, 0.0, False);
				player_barrel.insert(id);
			}
		}
	}
 
	return (Result) 0;
}
 
Void VAULTSCRIPT exec() noexcept
{
	if (GetGameCode() != Index::NEWVEGAS)
	{
		printf("BarrelScript is for Fallout: New Vegas only!\n");
		terminate();
	}
 
	CreateTimer(&BarrelSpot, (Interval) 500);
 
	printf("BarrelScript for Fallout: New Vegas loaded\n");
}
 
Void VAULTSCRIPT OnPlayerDisconnect(ID player, Reason reason) noexcept
{
	player_barrel.erase(player);
}
 
Void VAULTSCRIPT OnSpawn(ID object) noexcept
{
	player_barrel.erase(object);
}
Code c:
#include <vaultmp>
 
#define MAX_PLAYERS	(4)
new PlayerID[MAX_PLAYERS] = [0,...];
 
new _9mm = 0x000E3778,
	Float:spot[] = [-102.76,-398.82,3458.55],
	Float:angle[] = [93.0,134.0],
	bool:event[MAX_PLAYERS] = [false,...];
 
main()
{
	if(GetMaximumPlayers() > MAX_PLAYERS) printf("Error, your MAX_PLAYERS is too low! Required: %d",GetMaximumPlayers());
	switch(GetGameCode())
	{
		case NEWVEGAS:
		{
			printf("BarrelScript for Fallout: New Vegas loaded\n");
			CreateTimer("BarrelSpot",1000);
		}
		default: printf("BarrelScript is for Fallout: New Vegas only!\n");
	}	
}
 
public OnPlayerDisconnect(ID, reason)
{
	new conID = GetConnection(ID);
	event[conID] = false;
	PlayerID[conID] = 0;
}
 
forward BarrelSpot();
public BarrelSpot()
{
	for (new i; i<MAX_PLAYERS; i++)
	{
		new ID = PlayerID[i];
		if(ID == 0 || event[i]) continue;
		if(!IsNearPoint(ID,spot[0],spot[1],spot[2],30.0)) continue;
		new Float:x,Float:y,Float:z;
		GetAngle(ID,x,y,z);
		if(z > angle[0] && z < angle[1])
		{
			UIMessage(ID,"You found a broken 9mm pistol at the bottom of the barrel!");
			AddItem(ID,_9mm,1,0.0,Bool:false);
			event[i] = true;
		}
	}
	return 1;
}