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OnSpawn
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Gets called when an Object spawns (after [[OnPlayerRequestGame]] if the [[Object]] is a [[Player]]).
== Declaration ==
<code cpp>
VAULTSCRIPT void OnSpawn(vaultmp::ID);
forward OnSpawn(ID);
</code>
== Parameters ==
'''[[ID|vaultmp::ID]]''' - the ID of the [[Object]]
== Return value ==
None.