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OnLockChange

Gets called when the lock state of an Object has changed.

[top]Declaration

Code cpp:
VAULTSCRIPT VAULTSPACE Void OnLockChange(VAULTSPACE ID, VAULTSPACE ID, VAULTSPACE Lock) VAULTCPP(noexcept);
Code c:
forward OnLockChange(ID, player, Lock:lock);

[top]Parameters

ID - the ID of the Object
player - the ID of the Player who caused the state change
Lock - the new lock state of the Object

[top]Return value

None.

[top]Related pages