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IsActorJumping
Returns
True if the
Actor is currently jumping.
Code cpp:
VAULTSCRIPT vaultmp::State (*IsActorJumping)(vaultmp::ID);
native Bool:IsActorJumping(ID);
vaultmp::ID - the ID of the
Actor
Returns a
vaultmp::State (
True - the
Actor is jumping,
False - the
Actor is not jumping).
Code cpp:
vaultmp::State state;
state = IsActorJumping(actor);