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SetPlayerRespawn

Sets the respawn time for an individual Player.

[top]Declaration

Code cpp:
VAULTSCRIPT vaultmp::Void (*SetPlayerRespawn)(vaultmp::ID, vaultmp::Interval);
native SetPlayerRespawn(ID, interval);

[top]Parameters

vaultmp::ID - the ID of the Player
vaultmp::Interval - the time after the Player shall respawn in milliseconds

[top]Return value

None.

[top]Related pages