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GetTimeScale

Retrieves the current in-game time scale.

[top]Declaration

Code cpp:
VAULTSCRIPT VAULTSPACE Value (*VAULTAPI(GetTimeScale))() VAULTCPP(noexcept);
Code c:
native Float:GetTimeScale();

[top]Parameters

None.

[top]Return value

Returns a Value. This is a multiplier (may also be negative or zero); 1.0, the default value, is real time.