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OnSpawn

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    Gets called when an [wiki]Object[/wiki] spawns (after [wiki]OnPlayerRequestGame[/wiki] if the [wiki]Object[/wiki] is a [wiki]Player[/wiki]).
    [h="2"] Declaration [/h]
    <code cpp>
    VAULTSCRIPT void OnSpawn(vaultmp::ID);
    forward OnSpawn(ID);
    </code>
    [h="2"] Parameters [/h]
    [b][wiki="ID"]vaultmp::ID[/wiki][/b] - the ID of the [wiki]Object[/wiki]
    [h="2"] Return value [/h]
    None.
    [category]VaultMP interface[/category]
    [category]Scripting callbacks[/category]