Returns true if the
Actor is currently jumping.
<code cpp>
VAULTSCRIPT vaultmp::State (*IsActorJumping)(vaultmp::ID);
native Bool:IsActorJumping(ID);
</code>
vaultmp::ID - the ID of the
Actor
Returns a
vaultmp::State (
true - the
Actor is jumping,
false - the
Actor is not jumping).
<code cpp>
vaultmp::State state;
state = IsActorJumping(actor);
</code>